Phong shading

Results: 82



#Item
61Computing / 3D computer graphics / Phong reflection model / Rendering / Gouraud shading / OpenGL / Vertex / Reflectivity / Phong shading / Computer graphics / Shading / Virtual reality

Polygon Rendering Flat Rendering Goraud Rendering Uses Phong Reflectance Phong Rendering

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Source URL: www.cs.umd.edu

Language: English - Date: 2007-04-23 12:01:34
62Geometrical optics / Virtual reality / 3D computer graphics / Phong reflection model / Specular highlight / Ray tracing / Lambertian reflectance / Reflection / Reflectivity / Optics / Computer graphics / Shading

Problem Set 4 – Part 1 CMSC 427 Distributed: Thursday, November 1, 2007 Due: Tuesday, November 20, 2007 Programming

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Source URL: www.cs.umd.edu

Language: English - Date: 2007-11-06 09:18:33
63OpenGL / Virtual reality / Deferred shading / Shader / Phong reflection model / Rasterisation / GLSL / Rendering / ARB / Computer graphics / Shading / 3D computer graphics

Tiled Shading - Preprint To appear in JGT 2011 Ola Olsson and Ulf Assarsson Chalmers University of Technology Abstract

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Source URL: www.cse.chalmers.se

Language: English - Date: 2012-03-19 05:29:11
64Mathematics / 3D computer graphics / Virtual reality / Linear algebra / Vector calculus / Phong reflection model / Phong shading / Lambertian reflectance / Gouraud shading / Computer graphics / Algebra / Shading

Phong Shading Reformulation for Hardware Renderer Simplification Apple Technical Report #43 Richard F. Lyon Advanced Technology Group Apple Computer, Inc.

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Source URL: www.dicklyon.com

Language: English - Date: 2006-06-30 14:43:13
65Electromagnetic radiation / Shading / 3D computer graphics / Geometrical optics / Bidirectional reflectance distribution function / Blinn–Phong shading model / Phong reflection model / Albedo / Gloss / Optics / Computer graphics / Radiometry

EUROGRAPHICS[removed]N.N. Short Presentations A Microfacet Based Coupled Specular-Matte BRDF Model with Importance Sampling

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Source URL: sirkan.iit.bme.hu

Language: English - Date: 2008-09-22 08:14:04
66Electromagnetic radiation / Radiometry / Shading / Bidirectional reflectance distribution function / Subsurface scattering / Albedo / Rendering / Blinn–Phong shading model / Light scattering / Physics / Optics / 3D computer graphics

CGI2013 manuscript No. (will be inserted by the editor) A Practical Model for Computing Subsurface BRDF of Homogeneous Materials with A Thin Layer of Paint Ke Chen · Charly Collin · Ajit Hakke-Patil · Sumanta Pattanai

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Source URL: graphics.cs.ucf.edu

Language: English - Date: 2014-03-17 14:31:43
67Computer graphics / Shading / 3D computer graphics / Astrophysics / Bidirectional reflectance distribution function / Blinn–Phong shading model / Lambertian reflectance / Rendering / Albedo / Optics / Radiometry / Electromagnetic radiation

EUROGRAPHICS ’99 / P. Brunet and R. Scopigno (Guest Editors) Volume[removed]), Number 3 Compact Metallic Reflectance Models

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Source URL: sirkan.iit.bme.hu

Language: English - Date: 2008-09-22 08:11:27
683D computer graphics / Geometrical optics / Virtual reality / Phong reflection model / Specular highlight / Specularity / Gloss / Lambertian reflectance / Specular reflection / Optics / Computer graphics / Shading

Effects of Specular Highlights on Perceived Surface Convexity Wendy J. Adams1*, James H. Elder2 1 Psychology, University of Southampton, Southampton, United Kingdom, 2 Centre for Vision Research, York University, Toronto

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Source URL: www.elderlab.yorku.ca

Language: English - Date: 2014-05-12 14:40:49
69Optics / Electromagnetic radiation / 3D computer graphics / Bidirectional reflectance distribution function / Remote sensing / Lambertian reflectance / Albedo / Specular reflection / Phong reflection model / Radiometry / Shading / Computer graphics

Your LOGO Here Crafting a Next-Gen Material Pipeline for The Order: 1886 David Neubelt, Ready at Dawn Studios Matt Pettineo, Ready at Dawn Studios

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Source URL: www.readyatdawn.com

Language: English - Date: 2014-04-01 20:04:18
70Gouraud shading / Blinn–Phong shading model / Phong reflection model / Vertex normal / Specular highlight / Rasterisation / Rendering / ARB / Normal / Computer graphics / Shading / Phong shading

Fast Near Phong-Quality Software Shading Tony Barrera

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Source URL: www.cb.uu.se

Language: English - Date: 2005-08-17 11:18:42
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